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Gone but not Forgotten

Project Type

Video Game Prototype

Date

May 2022

Role

Lead Programmer, Level Designer, VFX Artist

Gone but not Forgotten is a prototype game a small team and I developed as part of a course over a few weeks. Our main constraint was to use Phaser for the engine. I was the main programmer for the project, handling the player controller/mechanics, terrain/hazard functionality, respawn system, VFX, etc. I also designed the first 2 levels, which I am very proud of.

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